![]() It is also incredibly new player unfriendly. That was one of the biggest pitfalls for me while I was checking the game out. Exacerbating the problem are any number of problem players whose sole purpose is to make everyone’s lives more challenging. Getting a bunch of people together without a strong leader to guide them can be an exercise in futility. The meat of the game is much more challenging, and much more difficult if all you’ve watched are those clips. Marketing wise, the game currently shows itself in the light of spectacular plays and amazing comebacks. If you’re looking for a fanciful, easy-going naval combat game, you’re definitely going to want to look somewhere else. So make yourself useful and repair a hole or pump some water to let the crew that know what they’re doing make themselves more useful. Chances are when you’re starting out, you’re flat wasting your time shooting cannons. Taking on water is the number one cause of ships sinking, so man the pumps once you’ve repaired your ship! Repair is one of the more simplified actions you can take, too, so don’t be ashamed to toil away. Also, holes in ships tend to have a nasty habit of letting water below deck. You see, cannons have this nasty habit of blowing holes through wooden hulls, so it’s up to you and your crew to repair them in the very likely event you’re facing off against a fleet of enemy ships. That’s one of the nice things I’ve found about Blackwake: taking away the reliance on having certain classes allows more balance to be made with the guns and swords instead.Įveryone also has access to a repair hammer, which is essential in keeping your ship afloat. A lot of the guns in the game have various advantages and disadvantages in crew combat, and everyone will have a different feel for which is good or not. There’s also those pesky enemy crew members to deal with too, so you’re going to have to rely on guns and swords to get the job done further. The obvious objective here is to sink enemy ships. It can take roughly 20 seconds to reload some of the weapons! The game is fun… but when you go into a 20 minute all out brutal war with no real tactics involved, it can become exhausting.Īim your shot carefully. When you get two green captains going head to head, and neither side understands the power of the hook shot to wreck the enemy’s respawn time, you will end up in ship duels that go on for 20+ minutes until one side simply runs out of the respawn tokens and is forced to surrender before their ship sinks. On that note, at times I wish the mutiny option was more readily used. It’s a quick way for a mutiny to break out (literally, the vote to remove your captain position is a mutiny - a nice touch). To wit, don’t try and be the captain when you’re just starting out. A good captain will ensure his crew is working quickly, efficiently, and smoothly. Brush up on your nautical terms for this one, guys you’re going to need them. You’ll have a captain calling out orders and the rest of the crew scurrying about to fulfill them. Keep in mind, Blackwake focuses on a realistic crew dynamic aboard a ship. “All of that to fire a cannon?” I hear you ask. Similar to how you’d actually fire a cannon, you’ll need to powder, load, ram, push it forward, then ignite it. There are some aspects of Blackwake that are simplified, however, don’t expect to fire a cannon just by walking up to it and pressing fire. If you don’t understand that reference, well, I am ashamed of you. ![]() Let me establish one thing real quick: Blackwake is more akin to Master and Commander than Pirates of the Caribbean. The window of opportunity to fire on an enemy ship is so small, that things get real hectic.
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